At the moment there is currently no option for local multiplayer. The game does support two-player co-op though, but only through online servers. While the multiplayer mode was operational during the pre-release, there was sadly not enough people on the servers to play it. The multiplayer aspect of the game was sadly not able to be accessed for the purposes of this review. Luckily though every bug that was encountered seems to go away if the game is restarted. Some may assume that they just aren’t playing the game correctly. This bug is particularly frustrating because some players may not even recognize it as a bug. In fact once this bug is encountered it will continue to keep happening no matter how many times the player attempts to climb the tower. This will instantly kill the player and stop them from completing the quest. The problem is that occasionally the lava will continue to rise even once the player reaches the top of the tower. This task is already slightly difficult and requires a firm grasp of the game’s platforming mechanics. During a specific quest the player is tasked with climbing a tower that is slowing filling with lava. Another bug is much larger and game breaking though. This is nothing more than a minor annoyance, but a concern all the same. The biggest concern with this is that the game continues to mark the loot on your compass despite the player not being able to collect it anymore. Occasionally though the loot can drop through the map and cannot be recovered. This normally makes it very easy to run back out to retrieve the materials that have been dropped. Whenever your character dies while out exploring all of your loot is dropped in the place where they died. There are a few bugs in Journey to the Savage Planet that will hopefully be ironed out soon. These fights prioritize dodging, jumping, and shooting in tandem to bring the enemies down. These special enemies all have large glowing weak points that the player is required to shoot at with the pistol in order to cause damage. Shooting quickly becomes a very important aspect of the game, particularly when it comes to mini-bosses and bosses. In the first hour of the game players will also unlock the “Nomad Pistol” that enables adventurers to shoot enemies. It is ridiculously fun to see enemies fly through the air from a well-aimed slap or kick and players will wind up doing it over and over again just to see the ridiculous results. Punching and kicking enemies is the first thing that players are able to do. The combat mechanics of the game are surprisingly tight and fun to use. At first look it seems as though the shooting aspect would be a secondary portion of gameplay, but as the game progresses combat becomes highly integral to the journey. For an exploration game Journey to the Savage Planet actually has a very large emphasis on combat.
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