The game doesn’t tell you this, but the service isn’t exactly free. I’m not sure how long exactly this period is. However, when it misbehaves, it drives me up the wall.Ī station manager assigned to a normal station consumes a rolling 10k credits per period of time. It’s supposed to be helpful, and in certain cases, it is. The station manager has its uses, but I stay away from it because we have limited control over what the station manager does. We won’t be using much of this but I need to briefly touch on it so we have context to work with. Intuitively, a station with a station manager will make use of ships homebased there, to attend to the needs of the station automatically, e.g. If you haven’t already, you’ll want to see its entry in the –. This is a new feature introduced to Farnham’s Legacy. Minimums of end products of factories are listed under ‘Minimum Storage’. If it’s a factory and it’s an intermediate good that we want to configure, make sure that good is set to and you can set the minimum reserve there. To do this, select the factory or dock, and hit for station parameters. Only we as the player can withdraw from this reserve. These goods will never be touched by the computer, no matter what we configure it to do. Select order, then command console.įor any station, we can set the minimum storage for any good. To set a home base to a ship, bring up its command console and you’ll see the options in there. Note: A ship homebased to a station will withdraw funds from the station’s account, so if you order it to be repaired at a shipyard, if the station doesn’t have money, it will not be repaired! Thanks to Akurei for pointing this out. As of ver 1.1, without the homebase, the command would not work. So for example, to use a TS to deliver wares between two or more larger ships, the only way is to use Trade Distribution with the TS homebased on one of them. However, it is very important to get it right if we want to use the Station Manager, or certain features of Trade Distribution. By itself, the home base doesn’t do anything, other than let you organize your ships in the Properties view. Intuitively, this can be a station or larger craft (e.g. * The thumbnail for the guide is the front of a Terran Atmospheric Lifter.Īny ship that does not require a capital-sized dock can have a homebase. I wrote most of this while waiting for things to finish in SETA. I have included workarounds where possible, but partake with the understanding that warranty is not included. Keep in mind, at time of writing, the game version is 1.1, and you will run into bugs. It’s like chartering a jet to get to the local grocery store. Otherwise they’re just outright impractical. These methods only come to the fore when we are truly building and producing on a massive scale. We need TS and TL transports to work with. You’d want to make a start by playing the game normally, exploring the universe, finding and relocating your HQ, and making sure your bank account hast at least ~100 million. X3 has had a 10-year old history, and there are already plenty of really good guides out there, so I’m not going to reinvent the wheel. you should know how to deploy and run stations, how to buy software for ships, how to use the command console for your ships. I shall assume familiarity with the game, e.g. In the spirit of applied engineering, I wrote it as a short list of powerful patterns that solve a wide range of logistical problems in X3. If you like optimization games like Factorio or Satisfactory, this guide is for you. If you’re an X3 series veteran, this is similar in function, but very different in use, when compared to the popular CLS (Community Logistics Software) pack. Our main tool would be the feature new to Farnham’s Legacy, unlocked via buying Trade Software Mk 2. To start you either have to pick the Terran Defender game start, or have a moderately good reputation with the Argons and go to Omicron Lyrae.This guide is meant to push the ‘build’ and ‘think’ aspects of the game to its limits. The game retains most of the game starts from Reunion, with the exception of Julian Brennan. There are mini-expansions that came along with the updates: "The Aldrin Missions"(with 2.0) and "Balance of Power Missions" (with 3.0). The biggest change from X3: Reunion is the addition of The Terran's, inhabitants of Earth. There is an expansion titled X3: Albion Prelude New Content The game has been released to both European and North American markets. The release has seen a major update and minor patches to improve playability and resolve bugs. It is the sequel to X3: Reunion and adds ships, station construction details, and additional trade management features. X³: Terran Conflict, often abbreviated as X3:TC, is a computer game in the X series developed by Egosoft and released in the fall of 2008.
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